![]() This should mean that my graphics card can support GLSL version 4.30, right? However, my shader compilation fails with the following message error: GLSL 4.30 is not supported. ![]() In my code, I do set the context profile to core, with the following statement SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE)Īfter which I set the context major and minor versions to 4 and 3, respectively.Īny ideas? I am on Ubuntu 18.04. New version 6.0 for Windows, now available, 20th Anniversary of OpenGL Extensions Viewer, with CPUID. I thought it might be the graphics drivers that are not up to date, but if they are not up to date, then would glxinfo still tell me that version 4.50 is supported? It also seems like Ubuntu has the latest Intel graphics drivers installed already, and I do not want to risk installing graphics drivers that might break my display. New version for Mac, CPUID, and Apple Silicon native support, Metal and other improvements. A reliable software which displays useful information about the current OpenGL 3D accelerator and new Vulkan. I ran this exact code on another machine, and it worked perfectly (and I am quite sure that that machine does not support GL 4.3 compatible).
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